Latest Comments
Zachary Humway - Fragmented (Comment by: menace 2010-08-17)
Alan - Logo-Impact (Comment by: Frogg 2010-08-16)
Sybex - Logo-Impact2 (Comment by: Frogg 2010-08-16)
Sybex - Logo-Impact3 (Comment by: Frogg 2010-08-16)
Bracket - Mr. Reed is feeling funny in the head (Comment by: bracket 2010-08-16)
Bracket - Mr. Reed is feeling funny in the head (Comment by: Anarkhya 2010-08-16)
Oh sorry bracket I misread what you first wrote, I thought you were talking about a 24bit color space but I should have read 32 colors from a 24bit palette. Anyway, your steps were informative (at least for me).
You've gone far in terms of dithering and AAing, especially to smooth curves, I can see the hard work in it. For the nitpick part, maybe some diagonals (head cracks) could use more AA...
You've gone far in terms of dithering and AAing, especially to smooth curves, I can see the hard work in it. For the nitpick part, maybe some diagonals (head cracks) could use more AA...
Bracket - Mr. Reed is feeling funny in the head (Comment by: bracket 2010-08-16)
you can find the in progress version of the pic from here: http://low.fi/~bracket/accession/brc-mr.reed.zip the phase* files are all using the 24bit palette. The picture was always 32 colors or less but the palette of those 32 colors was 24bit. Process is basicly pixel the picture with the 24bit palette using 32 colors, then load the picture with emulator using Personal Paint on OCS amiga and the tune the palette so it looks ok and the save it. After that you can of course edit it more on pc if you do not change the palette. There's no magical dithering algorithms or anything like that. Just a lot of hard work.
Skan - Demiurge Avenger (Comment by: skan 2010-08-16)
Harry - Harry GFX Box 1 - 1 (Comment by: CONS 2010-08-16)
Skan - Demiurge Avenger (Comment by: Anarkhya 2010-08-16)
Bracket - Mr. Reed is feeling funny in the head (Comment by: Anarkhya 2010-08-16)
It's indeed hard to believe that it was entirely pixelled (of course depending on how we define "pixelled"). IMO, some areas seem super-smoothed too much, lots of redundant colours among the 114 palette (after removing the logo), and giant colour ramps.
I don't really know what were the tools on a 1998 machine but _IF_ we had 24 bits tooling available, this photo-realistic (also reasonably assuming that its a redraw from an existing photo) pixel attempt makes not much sense to me, in terms of pixel creation.
Overall, this is how I appreciate this image at the moment, back to 1998 I may have been more enthusiastic.
If someone has a step-by-step or additionnal infos on the process that lead to this image...
I don't really know what were the tools on a 1998 machine but _IF_ we had 24 bits tooling available, this photo-realistic (also reasonably assuming that its a redraw from an existing photo) pixel attempt makes not much sense to me, in terms of pixel creation.
Overall, this is how I appreciate this image at the moment, back to 1998 I may have been more enthusiastic.
If someone has a step-by-step or additionnal infos on the process that lead to this image...
Skan - Demiurge Avenger (Comment by: CONS 2010-08-15)
Bracket - Mr. Reed is feeling funny in the head (Comment by: bracket 2010-08-15)
Diver (.ru) - Alone (Comment by: Frogg 2010-08-15)
Yeah.