Stats: Artists: 5820, Pics: 32688, Comments: 6192, Votes: 47218, Tags Unique/All: 4974 / 173938
Latest Comments
ES - wings of death (Comment by: Ukko 2011-07-01)
@Anarkhya: this is not a specific screen mode, it's just a low res video mode with a lot of palette splitting.
Veto - Room with a View (Comment by: ALiEN^bf 2011-07-01)
I'm not going to to start a new discussion or revive an old one about art! This is pure excellence!
ES - wings of death (Comment by: Anarkhya 2011-07-01)
Atari ST displaying 154 colors ??
Which screen mode ?
Cougar - Dog (Comment by: Anarkhya 2011-07-01)
The preview pic is already on ... no it isn't anymore

IIRC, artcity planned to gather the "preview" versions of any picture for a further database improvement.
Wizzbit - Flubber bad (Comment by: Anarkhya 2011-06-30)
Wizzbit - Flubber bad (Comment by: Lanch 2011-06-30)
About the Targa vertical flip issue:

http://dmr.ath.cx/gfx/targa/

"int tga_is_top_to_bottom(const tga_image *tga);

Returns 1 if the Targa is stored in top-to-bottom order, or 0 if bottom-to-top order. By default, Targa images are stored in bottom-to-top order so that the positive y-axis points upwards as it usually does in mathematics."

A technical reason can be hinted here:

http://download.java.net/media/jogl/builds/archive/jsr-231-beta5/javadoc_public/com/sun/opengl/util/Screenshot.html

"readToBufferedImage

public static BufferedImage readToBufferedImage(int width,
int height)
throws GLException

Takes a screenshot of the current OpenGL drawable to a BufferedImage. Requires the OpenGL context for the desired drawable to be current. Note that the scanlines of the resulting image are flipped vertically in order to correctly match the OpenGL contents, which takes time and is therefore not as fast as the Targa screenshot function.

No alpha channel is read back with this variant.

Parameters:
width - the width of the current drawable
height - the height of the current drawable
Throws:
GLException - if an OpenGL context was not current or another OpenGL-related error occurred"
Wizzbit - Flubber bad (Comment by: CONS 2011-06-30)
look, i said vertically in the first place MAGIC!
beside that i would like to know more about it and what role tga plays.
regarding the picture: i find ir really overcolored.
Wizzbit - Flubber bad (Comment by: Lanch 2011-06-30)
Vertically flipped pictures were a quite common problem with TARGA format... (*.TGA file extension)
Wizzbit - Flubber bad (Comment by: CONS 2011-06-30)
This is not vertically flipped, your monitor is standing upside down!
Zone - Meditation (Comment by: CONS 2011-06-29)
This was placed last in the compo. Anyone knows why?
Cougar - Dog (Comment by: mailman 2011-06-29)
The preview picture can be seen in "TP91 Slideshow" by Bastards - http://www.pouet.net/prod.php?which=33630
J.O.E. - A1000 (Comment by: Lanch 2011-06-28)
Screenshot depicted on Amiga 1000 monitor is game cover of "Salamander" by Konami, interface by Deluxe Paint:

http://www.gamestone.co.uk/gradius/games/AC/05_flyer.jpg
Kan - Honeydolly (Comment by: Lanch 2011-06-28)
"Rance", quite likely episode "Rance IV", out of a series of Japan-exclusive eroge computer role-playing games by Alice Soft featuring the title character, Rance.

http://en.wikipedia.org/wiki/Rance_IV

sample for comparation: http://s.uvlist.net/l/y2006/3/13118.jpg
Max (.pl) - Bia! (Comment by: Lanch 2011-06-28)
Inspired by Japanese manga "魔女っ子メグちゃん" (Majokko Megu-chan) through its Italian edition name of "Bia":

http://www.hitparadeitalia.it/cartoni/immagini/bia.jpg

more info: http://en.wikipedia.org/wiki/Majokko_Megu-chan
Sunraf - Ai (Comment by: Lanch 2011-06-28)
Unreal (.hu) - Spirit Forest (Comment by: mailman 2011-06-28)
Unreal about the picture: "I think it's not a real picture, it's something like a background for a game. A Simon-like (...) When making this picture I was quite patient, which was worth it. Although the others think the figure is too small. Many graphicians like to enlarge certain details but I prefer picture that are telling a story. Like this one. Spell and Magic..."

To create the picture it took 2 days. There are used 128 colours.
Unreal (.hu) - Agression (Comment by: mailman 2011-06-28)
To create the picture it took 2 days. There are used 182 colours.
Unreal (.hu) - Frontier (Comment by: mailman 2011-06-28)
Unreal about the picture: "This is one of my worst pictures (...) It was a two day long hurry. Although the background and the sky are OK, the pose of the dragon is the thing that could make you ehmmm. It raises a bit and stands in an attacking pose. The dragon guards its territory."

To create the picture it took 2 days. There are used 103 colours.
Unreal (.hu) - Sensuality (Comment by: mailman 2011-06-28)
Picture represents a girl from the bulletin board. On the picture she also had a hat but it was left out (info from "Dream or Reality")

To create the picture it took 4 days. There are used 184 colours.
Unreal (.hu) - Nativity (Comment by: mailman 2011-06-28)
Unreal about the picture: "Oh, Freedom! A similar pattern, but a different picture. Birth in clouds that took me three days to make. It was kinda hard to draw it (nocopy!) so there may be errors in it, but I think I got rid of them very well. This picture was made for our demo Motions but we left it out. The feelings of loneliness and freedom are present in the picture but who knows? Everyone sees something different in it, that's what art is for."

To create the picture it took 3 days. There are used 106 colours.
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