Description#1 at NVScene 2014 4k procedural gfx compo.
113 metaballs (using custom modeller)
Rest distance function modelled
Metaball object baked into 256^3 distance field texture
Texture simulated/manipulated for slime
Raymarching and shading the opaque scene, rendering out normals for the slime.
Filtering the opaque scene (for translucency) and the normals (smoothing), shading slime and composition
Final pass for DOF and bloom
Lots of noise and seed tweaking..
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