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Final by _unknown_
Description
Released at Dreamhack 2007 raytrace compo.

Software:
3D Studio Max 9
ZBrush 3.1
MS Paint =D

Techniques:
Basic polymodeling in Max.
Detailing of mesh (e.g muscles and facial features) in Zbrush, using various brushes.
Texturing using MS Paint and Max's "Material Editor".
Hairstyling in 3DS Max using "Hair and Fur Modifier".
Lighting and final detailing/smoothing in Max.
Rendered in Max.
Details
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